Thursday, July 7, 2016

Weird FNAF Toys (TFNAF2)

So... I know these can't be the real thing, but I've been stumbling upon what I think are fake FNAF toys... Okay, I have a good suspicion they're knock-offs, but I don't want somebody on Ebay going out for blood. I would like to note that I don't own any of these toys and don't know about their quality. I'll start with the big lot of toys.

This is the big lot that I found. The toys seem to be styled off of FNAF World's design primarily, except for a few minor exceptions that you may notice.

These first four are obviously Bonnie, Springtrap, Nightmare, and one of the enemies from FNAF World that I can't recall the name of. Other than the odd eyes, the coloring is mostly fine on Bonnie and Springtrap. Nightmare's blue claws are a little strange, but he looks close enough to the real thing. I'm not sure if this color of enemy is in the game, but it doesn't really matter as much. As you see, Bonnie has a guitar that can be removed from his hand.

Now we get to the weirder ones. Mangle's coloring is a bit off and the face is sort of strange, especially with the smiling second head. The body matches the shape well enough though. Foxy also has weird coloring on him, with missing eyes and a blue muzzle and toes. Not sure what's going on with the blue. Then we have the night guard and the purple man. I can't tell what it says on the security guard's hat, but the blue eyes match Mike's. The purple guy doesn't look like the purple guy in the games, but more like the adaptation taken by fanworks. They are rather similar looking and may be the same model with different coloring. What's weird is that neither of these characters are in FNAF World, so these are (somewhat) original designs. The hammer also is removable.


This is definitely the weirdest group here. We have Nightmare Balloon Boy, whose completely mis-colored and, if I remember right, not in FNAF World. His grey teeth are also pretty unnerving. Then we have Toy-Chica, who has some odd eyes and is missing the words on her bib. The rest of her coloring is fine. There's a stoned looking Freddy who looks close enough, except the eyes. Finally we have Marionette, who looks pretty close except has a pinkish face, misses the tear marks, has incomplete face paint, and his feet are shaped wrong. Sadly enough, I still like him best. (I'm shamefully biased.)


If I found a lot like this at a flea market I would snatch it in a heartbeat. It's so weird looking, but they do look close enough to FNAF stuff to have a little fun with. While the versions of characters differ, with some being from various games, there is one version of every main character and no doubles. That's something worth mentioning... The only problem is the price, which is over twenty dollars, the fact that coloring may be different on the final product (when the coloring is already somewhat off it disturbs me), and the actual quality of the final items. So it's really a mixed bag, and you can be taking a risk here.

But that's not all. In fact, we have another familiar face here; another Marionette.


This one is an 11" high Marionette doll. As a collector of action figures, I can assure you that this is rather tall. In fact, this is closer to the average fashion doll than the average action figure. His proportions are a bit off; the arms look fine, but the legs are too short. The painting job is... Questionable. Through the other pictures, you can see chips in the black part of the mouth. There's some strange lumps around the torso, but I don't know if they're intentional.

The plus is definitely the arms' articulation. It's a shame the head and legs don't have as much. From what I see there's eight joints, nine if the middle moves. He also comes with this odd Freddy doll, which sort of looks like the little Freddies from Nightmare Freddy. He also comes with a base... And get this...

He glows. He actually glows different colors.

I don't even know what to think of this. He looks kind of cool, but the paint job is a little questionable, and I worry about toys that having glowing mechanics. I also don't know if that base would really do a good job of holding him; I think he'll be a little too top heavy. The Freddy that comes with him is also a little curious. He goes at over twenty dollars too, if you count the shipping that is about as much as he is.

Between this and the lot, while I love the Puppet and all, I'd say the lot is a better deal. Even with the odd colors and risk of blue popping around. Mainly because it comes with a lot more and seems like it could get more out of it. If the Marionette was about, oh, maybe ten bucks or less I would say that he would be worth checking out cautiously.

I have one more thing that I just found and it's... Really strange.



This is a lot that looks similar to the one above, except more detailed. This set goes for a whopping $125 with $32 shipping. The lot comes with Marionette, Chica, Mangle, Toy Bonnie, Foxy, Golden Freddy, Purple Guy, damaged Freddy, Spingtrap, Jeremy, and Balloon Boy. I see why these are so expensive; they look hand made in a way and, while sometimes wonky, do have a lot of detail. They even come with a Freddy, a Bonnie, and a silver Puppet mask. I would not spend this much on these, but they do look kind of cool. Their faces even come off! Even Sprintrap's! I'd say Balloon Boy looks closest to the game, but I like Purple Guy and angry Marionette.

Except... Do you notice something? I didn't notice it at first, but something is amiss.

It's the box.

What in the hell is this? This is Foxy with a soldier hat, Bonnie wearing a white hat, Marionette in a fedora, and a close in of Fredbear's face. This baffled me at first; I didn't know what I was looking at. It wasn't until the next picture that I realized what I was looking at... And it's just so wrong.

Just in case you don't know what you're looking at, that's Bonnie holding a medigun, Foxy in a soldier suit, and Marionette dressed as a spy. It's the FNAF characters dressed like Team Fortress 2 characters. What on Earth- I don't know if I'm surprised or if this is hilarious. Puppet's a Spy, Bonnie's a medic, and Foxy is a soldier; someone went out of their way to put them in TF2 gear even though they could've sold them as they were. XD What in the world?! This made the whole thing worth finding. Team FNAF 2.

So that was what I found while looking for FNAF toys on Ebay. I ran into a strange assortment of characters, such as pink-faced Puppet, Rainbow Marionette, and Marionspy. If I find more of these toys I will be sure to post a second story regarding them. For now, I hope you enjoyed this journey into weird territory!

(You mean the happy child?)





Thursday, June 23, 2016

A Plea For Peridot: A Letter to the Crystal Gems

Crystal Gems, this is Peridot's sponsor reporting.

As you can see, I've been vouching for Peridot's turn around for quite some time. While she has had a few setbacks along the way, I can assure you that her progress is astounding for someone raised under Homeworld's thumb. Over time we have seen Peridot, an outside Gem, get close to all of the Crystal Gems, including Steven Universe who, sources claim, is of close relation to Rose Quartz.

In notable instances, Peridot has learned to respect Pearls, who she was taught were inferior, she has learned to apologize and to see when she's wrong, and has even started to become interested and respecting of fusion. There's also been a recent incident involving the sharing of paint cans that should be noted. All of this is excellent progress.

However, it has come to my attention recently that Peridot has been thinking of moving into the barn. While I respect her feelings of independence, I don't think this choice is a particularly good one. Peridot is still in a vulnerable position to Homeworld, if they return, and if left in isolation may start to revert to former ways. Though, to be realistic, this is not all her fault.

Peridot has mentioned that there is not enough room at the Crystal Temple. I am actually appalled that you have made her stay in the bathroom as apposed to on the couch or sharing a room with another. There is not even an adequate bed made in the bathtub either. As her sponsor, I believe it is necessary that Peridot it able to acquire her own space in the Crystal Temple.

After all, you all agreed to making her a Crystal Gem, but by keeping her separated at the barn it seems more likely that you didn't really consider what a Crystal Gem is. Moving one from the group but giving them the same title is a lazy way to achieve success. Peridot believes she is a full Crystal Gem now, but in the coming months she will come to question her significance in the group.

You took her under your wing, made her your friend, your ally, so I strongly suggest that room is made and that Peridot is moved into the Crystal Temple. She may not be the strongest, fastest, or more agile gem, but Peridot is a Crystal Gem, and she needs the support and amenities that it provides. She's simply not ready to function as a unit on her own.

While roommate Lapis seems like a good way to keep her from being completely alone, Lapis herself is not obligated to fill the needs that Peridot will need. Lapis is planning future trips to explore the world and this will also leave Peridot alone. In these periods is when she will need support. Peridot does not do well entirely isolated, we know this for a fact.

Crystal Gems, I respect what you do for Earth and I know that Rose taught you enough to lend this support. While I never met her personally, I am under the impression that she would've wanted to keep Peridot close and would've wanted to continue nurturing her. Peridot is not done learning and is not at the level where she can be left to figure things out for herself.

Please get back to me as soon as you can. My concern is for our dear Peridot; I see too many people in her situation get sucked back into their old position.

Sender: Sponsor NRN-111511.
Date: 6-23-16
Summery: Please don't send Peridot away to the barn. -.-




Saturday, June 11, 2016

Reviewing Facebook Games: Detective Stories, City Girl Life, Island Experiment, and The Heavens.

Detective Stories: Finding Fun rather quickly.

In Detective Stories you do hidden object scenes and mini games to find clues, collect stars, and solve mysteries. The mysteries vary; I won't spoil much, but the first case is a murder, the second a kidnapping, the third a romantic affair, and the fourth is even a bank robbery case. With the clues you collect you find out more about the criminal and at the end of the case you arrest one of the suspects.

Every crime scene hidden object game takes ten energy points and you can hold about fifty-five. They slowly return over time; usually a point every few minutes or so. Whenever you raise a level your energy is refreshed and you can also earn coffees and such to refresh your energy. Some mini-games also reward you with energy depending on how long it takes you to finish them.

Analyzing clues can sometimes take some time. Sometimes fifteen minutes, sometimes a couple of hours, but usually you have other things you can do while it runs its coarse. In the meantime, you can collect stars by completing the scenes. Not only does this make the scenes more challenging, but after five stars the scenes only cost three points. The stars are used to analyse, examine clues, and question suspects.

You can also customize your male or female detective. You unlock extra features and buy them with money that you get in game for completing the hidden object scenes. After finishing a case it takes a few days for the next to unlock, unless you have friends. In this time you can collect stars on old cases and exchange them for coffee and other energy refueling objects.

I did find one, strange glitch. In the bonus scenes where you have to find the listed items in a limited amount of time, all of the items in the scene, sometimes the list won't show any new items. This actually breaks the scene as even if you use a hint you can't click on whatever it directs you to. I've only seen this happen a few times on that specific challenge.

All in all, I enjoy this game very much and when case five opens I'll be back for more!

Update: Reached case five and am enjoying it a bit more than case four. The game's still going strong!

City Girl Life: Gold digger

For everything City Girl Life does right it takes a massive step in the wrong direction by doing something incredibly awful. It almost seems like a normal Sim game, but it's main two problems is its need to leech on friends and it's addiction to consuming gold. This game wants nothing more than for you to feed it a steady stream of both and if you don't then you'll be punished by not being able to finish really any quests. Well, any quests that actually reward you.

You go to a city and sit in your little apartment filling needs constantly. I thought Sims had needs that dropped rapidly, but this is insane. It is almost impossible to stay dazzling, all needs filled fully, and sometimes you have to be dazzling to choose certain actions. All of the clothing, which sometimes must be acquired to continue on, is incredibly expensive except for the cheapest stuff... And frankly, none of it looks 'good'.

Again, quests are incredibly frustrating. You'll work halfway through one and then get stuck with an item that needs to be requested by a friend. If you don't have a friend who can send you the designated item then you'll have to pay for it with gold. It doesn't help that later in the missions you'll need more items that, of course, both need gold and then take twelve or more hours to complete. Did I mention that a good deal of these missions expire? What's even the point?

Then you might say, "If you don't like the missions then just play the game." Unfortunately I can't... Because there isn't a game outside of the missions. Building a career? Blocked by a friend request wall. Changing apartments? Blocked. New furniture and clothes? Too expensive. This is literally the only thing I can do in this game and it's trying its damnedest to milk me for 'gold'. I had to get gold through looping surveys and playing other awful games to get gold in return, so that I didn't actually have to pay. Not fun.

Basically City Girl Life is a gold digger whose looking for you to shower her in gifts and pay her way through the city, one that rewards you occasionally for all of your effort, but not enough to keep you entertained.

Island Experiment: Slows to a halt.

Starts out as a fun management game, gets to the point where you literally can't do anything. Seriously, it becomes a tug of war between making money and making food, both of which need the other to get in proper amounts. Doing anything involves both of these and getting them together is almost impossible. Even the gems you get, the paid currency, don't actually do much except speed time. Your only chance to get anything done is juggle food and money, get a few lucky breaks, and then waste it all buying or upgrading a building, then starting over once again.

The storyline, or lack thereof, is supposed to be about exploring the island. Most of the time you will instead be stuck at the same camp watching the same characters grow crops and clicking houses for gold. Missions don't lead much of anywhere and the rewards for missions are too minor to help you get into the next one, so you basically have a lot of time to kill along the way.

There's really not much to say about this. Expect to be stuck in an endless loop of looking for gold and food unless you're willing to fork out money or get extremely lucky.

The Heavens: Bribery will get you nowhere.

I've never seen a game so broken. So completely pointless and awful. The Heavens is complete hell. Firstly, you make a bland character of a cult out of a choice of six, then you battle... And battle... And battle... And everything you can do is blocked by a higher level limit, usually, save battling equal level members and the occasional weak ghoul.

And 'equal level' is garbage too. I went from equal battles in level two to level three, where every opponent has two thousand more health, more spells, tends to attack multiple times in a row, and is practically invincible. In one battle I got in a hit, then the opponent cast a heal spell, a power increase spell, knocked me down 800 health, and then chained eleven 'moves' in a row. It's a partial match three game too, it matched eleven in one shot. I was dead before I could attack a second time. Even training and upgrading you character doesn't seem to do much.

Why is this? Well, simple really. You can get a ton of diamonds, the game's special currency, if you go on its link and give it five stars. Five minutes into playing the game and it offered this; at that point it still was decent, but definitely not fun enough to warrant five stars. Sudden change in difficulty aside, the game is incredibly boring. Just battle after battle after battle. I guess that's why they need to bribe me to give them a five star rating.

You can't choose what level you want to fight either. I am stuck in stupidity; it will take me days to reach the fourth level which promised me free gold f I did so, but only a fool would keep playing. This game is a disaster in every way, wanting only a five star rating that it can't fairly achieve.

Saturday, May 14, 2016

Beware Inkitt, the Suspicious site that lies!

Ah, Inkitt, a site that came out last year and promises publishing opportunities for new authors. It even has chosen a promising young author to publish from her contest entry!

...Except one, little thing. Inkitt's been around for years. In fact, Inkitt's shady practices expand to a very large degree. It's time to put all the facts together.

I learned about Inkitt when it lured me and other fanfiction writers to a contest that actually rewarded with money. As you probably know or don't, it is illegal to get paid for Fanfiction works. It is a labor of love, one that is supported well enough, but still not our property to sell. Regardless, Inkitt did it. In fact, Inkitt had many fanfiction contests over the past five years.

The furthest back that someone mentioned being lured to Inkitt was in 2010, which means it has existed for quite some time now. There have been many original work contests too... But where are those winners? We know there must have been some, as they promised publishing. Every contest, except the Fanfiction ones, promised publishing the winning works. But then again, where are they? All I could find was the recent winner and the shocking reveal that Inkitt, who has been around since 2010 at least, only appeared last year.

It gets worse. Many users have reported receiving loads of spam once publishing their first story. Not all writers have gotten this, or I believe that's the case, but many have complained of their inboxes filling with tones of E-mails asking for more entries, to invite more friends, and more Inkitt spam.

The site is also incredibly barren. There's little on it and even the cover picture on the front page is taken from Oz the Great and Powerful. I find it especially lazy to use a movie picture to advertise what is such a legit site. I'm being sarcastic with the 'legit' part.

It gets a lot worse too. Oh yes, for the site says that winners of contests are chosen by votes. Indeed, authors can vote, but not only do some stories get hundreds of votes with only a few reviews, but some of the reviews are clearly fake. Most of them are roaring praise and yet seem to have the full title stapled at the beginning or halfway through. There is also some reviews that you can see on numerous stories, worded exactly the same.

Also, now they claim that an A.I. chooses which stories will win. So that means that apparently now voting doesn't matter even though you can still vote. I'm guessing that perhaps this was some sort of defensive excuse, or one to make them sound more advanced than they really are. Regardless, it really is confusing, and usually when something doesn't make sense that means something shady is going on.

Inkitt still spams Fanfiction writers. Recently it has started using another Twitter account too, along with its own 'Inkitt' one. The second Twitter account is called BookrestBookram. It leads to the same site but is a different name, which also doesn't make any sense. That means they are sending out all of these form letter invitations on both accounts, inviting to contests. For a site that claims it gets a lot of good authors and is willing to publish them, it still pushes harshly to lure others in under false pretenses.

Also, I have an account on it that I have tried to delete repeatedly, but they will not allow me to delete my account. This has caused me to grow very concerned about my E-mail and wonder if it isn't safe. The account was created before I realized how awful everything was and I am ashamed to admit that I was, for a while at least, duped.

Before I thought that this was a way to steal work from promising writers, and it may still be, but part of me wonders if it is also part of a money laundering sort of thing. Very strange to use publishing to do so, but the shady practices and lies would make more sense if they were using the fake site to cover income.

Or they could be changing names on books and selling them outside the country. It runs in Berlin, so if anyone's book was published there then nobody here would know and unsuspecting readers wouldn't either. Either way, this site that has existed for so long is claiming itself as a new site and now starting to send more messages to unsuspecting targets than ever.

Look, it's not worth it. The site claims to cut out the middle man for publishing, but then uses shady aspects in 'publishing' your work. Also, if it is publishing the work, then why does it let the book still be readable for free after they decided that it would be released? That's not sound business practice; everyone has access to the story and don't have to pay a dime, so why on Earth would next year 'fans' shell out cash to get it? Oh, because it won't be there next year, and Inkitt will be a budding site claiming it is only a couple of months old.

Be afraid. Run. Don't even try it. If you have a novel worth publishing then do it anywhere else; self-publish, publish through Amazon Ebooks, publish through a publishing company, anywhere is better than a strange site that claims to use Artificial Intelligence to choose its winners.

Friday, April 15, 2016

My Candy Love: Finding love by pacing hallways.

Image result for my candy love

    My Candy Love is an online dating sim that involves multiple choices and rewards depending on relationships formed with the characters. A few years ago I played this game constantly and was coming in every day to get my daily action points so that I could see what I could do next. Basically you woo the boys, make friends with the girls, and eventually unlock specific illustrations depending on which character you impress. One wrong answer will drop your affection, one right one will raise it, and you play through the basic high school drama.

Except that there is one big, big problem with this game. Before I get into it, you gain some energy and some money on a daily basis. Money can be used for buying clothing, but it also can be needed in the episode itself. Little trinkets bought in the storyline, like a CD or a bottle of water, usually run a small amount. At the end of an episode you usually have to buy an outfit for whichever guy's illustration you unlocked, which runs much higher, but at this point you'll have the money.

Before you mistakenly think that this is because the episodes are long, it is not. Many of the episodes are actually remarkably short with few decisions to make. Oh no, it's because of all the excess time that gets wasted in the process. See, let me explain; to continue through the game you have to do objectives in the story. Let's say you have to take papers to Nathan in the office and you're in the courtyard. It takes two energy to get to the hall and two to get to the office. No big deal, right?

Wrong.

See, you get ten energy a day, but every step takes two... So you get five energy a day and they absolutely do not refill before Midnight the next day. Not to mention there is a high chance that the character will not be there. This is a higher problem later in the game when more characters are added, because now you do have a chance to spawn others. So let's say the first time you enter there's nobody, then there's Melody, then there's nobody twice, then you finally find Nathan. That's fourteen energy, if we don't count getting there from the courtyard, and you basically did nothing.

That's on a lucky day too. Sometimes you can wander the school and look for someone so long that you run into other characters multiple times. I've done this so many times that sometimes the other characters simply stop giving dialogue and the random student I need to find is absent. It doesn't help that students' primary location may or may not move depending on the episode. It doesn't help that your choice doesn't matter on whether or not you have to sprint around the school.

In one episode a girl named Deborah comes looking for Castiel, one of the main love interests, and your character becomes suspicious and snoops. Even though I would rather snoop on someone else I get stuck doing this, and I feel both nosy and uninterested. Why can't it be a 'snoop' episode on whichever boy I want? Not to mention that this plot lasts, oh, five or so episodes for a character I really could care less about. Bad boys aren't my type.

There is a big narrative problem here as well, being that I can't choose which episodes I want to do. I know normally that's the point, but if I'm interested in someone else other than Castiel I have numerous episodes that focus on him and end with an illustration of someone else. Kind of pointless. The dialogue is also pretty alarming in two different ways.

Firstly, sometimes I'm hit with two equally offensive dialogue boxes and want to say neither, but can't. Your character by default is pretty outspoken, quirky, gets in the middle of things she shouldn't really, and seems to always say the worst possible thing even when you have a choice. It's hard to get invested in this girl, I guess her name's Candy, because she just screws everything up. I remember high school; drama existed, but I don't remember causing it constantly by saying the dumbest things.

Secondly, it's very hard to tell which dialogue options will help which characters. Sometimes they're obvious, but sometimes they aren't. Like Castiel, for one; one sarcastic answer will be the right one but then the next time you use sarcasm it rapidly drops his moods. Why? The same with Nathan, but his problem is three identical answers. Imagine having, "Okay", 'Yeah", and "Sure" as answers and having one wrong, one neutral, and one right. That's what a lot of Nathan's dialogue feels like.

And you're saying, "It can't get worse." But it can. One wrong dialogue choice can spell you not getting an illustration, and some of the choices are completely asinine. "Hey, X, right or left?" "Err... Left?" "Yeah, I knew you'd agree with me! Let's go outside and stand around." I find the most interesting illustrations are the holiday ones, by far. You can buy them with 100 AP or, you know, just be there on the holiday to unlock them. Some of them bring out really interesting stuff.

It seems like a lot of points, but if you break it down you get a good amount of content, especially since in these episodes you don't have to spend any extra AP, usually get an outfit, get an illustration, and sometimes even a bonus of some kind. For the same amount you can wander the halls. Trust me, I've spent AP easily. When I started playing the other day I had 100 AP for some reason and went through it trying to lead a friend to go to the teacher's lounge, find the teacher, and some dialogue options. It's sort of insane if you think about it.

There's also a few minigames that help you win AP. The first is a daisy petal minigame that nine out of ten times manages to fail. When it doesn't it usually gives only a little AP, literally. The other is whatever 'club' you get in episode three; gardening or basketball. Gardening is where you have to choose sprays and kill bugs while basketball is a pong clone. I chose gardening out of preference, but it's obvious that the basketball minigame is easier to get further in, which gives you more points.

As far as I'm concerned, there should be more minigames. They only give about four points on a really good day, two moves, so adding another minigame wouldn't be that bad. By which I mean one you don't have to pay for; you can play the other club game, but it will cost three points.

Then there's mortal pillow which unlocks at some point... Basically choose random moves and hope you win a pillow fight. Not fun, not interesting, and the points you need to win points are staggering. Even when the boards reset you find people in their hundreds after only a few minutes.

All in all, the challenges the game throws at you are not enough to keep you playing. Take it from me who played for almost a year and then quit without returning until now, at least two years later. The game is cute enough and the characters seem interesting enough, but that doesn't make the experience any better when you literally spend your days walking down hallways, searching needlessly for one specific character.

Play if you have incredible patience, but if you don't just avoid at all costs.

Monday, March 28, 2016

My Top 10 Favorite Video Game Heroines

I know I'll probably have a list that others disagree with, but these are my favorite female characters from video games. Some popular, some not well known, but all ones who I personally could look up to. Also, the photos in this blog were found online under Google Searches. I do not own them.

First let me go over a couple of honorable mentions:

GLaDOS: I really considered putting her on, but even stretching it GLaDOS would be more of an antagonist than a heroine, and not even really an anti-heroine. So I'll bench her until I arrive at a proper list.

Clementine: From the Walking Dead series, Clementine grew through the seasons from an innocent child to one that could protect herself. I still don't feel as close to her as I do these other ten, but she is very respectable, being able to take down both zombies and adults... To be fair I think the only reason she's not on this list is because of my own troubles with the Walking Dead game, which I won't dwell on.

Now onto my actual list.
MY TOP: 10 Favorite Video Game Heroines

10: Faith Conners from Mirror's Edge



I put her so low on this list because she's basically getting a reboot in the near future and I know there's a chance her personality will be changed. Technically that's going to be her canonical character after it comes out so for now I'm talking about Faith from the first game.

Faith's sheer strength and speed is astounding. She leaps over rooftops and takes down blues, 'cops', with little effort on her part to disarm them. Not only that, but Faith fears little, and is willing to get involved in uncovering a large conspiracy to save her framed sister, Kate. She is undeniably loyal. Nothing shakes her faith in her own abilities.

Between her incredible feats of strength and her firm morals, I can have the utmost faith in Faith.

9: Princess Garnet from Final Fantasy 9



In my opinion, Garnet is a princess done right. She's not merely a damsel in distress, but a growing and fluctuating character who goes from needing help to becoming a strong summoner and white mage over the course of the game. Not only that, but taking over as Queen of her kingdom, a feat that most princess characters, like Peach for one, don't ever tend to do. Then she prepares to protect her kingdom.

That being said, Garnet can be naive and too trusting, relying on her mother until the point that the Queen is actually willing to kill her, but does eventually learn and starts to become more cautious. What's great about Garnet is not that she's a perfect character, she's certainly not, but that she's able to learn and grow.

8: Rouge the Bat from Sonic the Hedgehog



Out of all of the female characters in the Sonic line up, which would be quite a long line including the current roster, Rouge is the one whose always stuck with me. While she is primarily a thief, she also works as a GUN agent and does her job relatively well, using her mix of stealth and acrobatics. Rouge is also a skilled fighter and has been able to hold herself against Knuckles, using her strong legs and wings to get a clear advantage.

This is a clear contrast with most of the other female characters, like Cream, whose frequently a damsel and distress, and Amy... Whose also usually a damsel in distress. Rouge wasn't made just to be saved and stands quite well when fighting for what she needs, or wants.

Confident, clever, and not afraid to stand up against anything coming after her as long as there's a big enough jewel waiting for her if she succeeds; Rouge is a strong and independent heroine (when she wants to be).

7: Shantae from Shantae



Shantae's spunk is only outdone by her magical skills as a genie. She can belly dance to transform, whip her hair to take down enemies, and keeps her home safe from any outside threats. What makes Shantae even more impressive is that for a period of time she did lose her magical abilities and was still able to make due with a variety of found weapons belonging to Risky Boots, her enemy who she was stuck in a truce with.

Perhaps she is a little unexperienced, Shantae is still relatively young compared to some of the other females on this list, but she still throws herself in head first and pulls out pretty well. You don't want this girl shaking her fist at you, but you will certainly want her protecting your town.

6: Samus from Metroid



Before anyone asks, Samus is lower on the list because I know she's on a ton of other lists. Still, what Samus accomplished, becoming one of the first female characters to take storm over the others, is quite a feat in and of itself... There's not really anything I can say other than that. Everything's already been said hundreds of times about Samus.

5: Marina from Mischief Makers



Marina is basically an intergalactic maid who takes care of an accident prone professor, but on a more descriptive note she is much more. She's strong, determined, and has a moral compass that always points towards good. Marina's sheer strength and ability to 'shake' things are quite impressive. She works with her cyborg body like a pro and fights creatures double her size.

Not to mention she does truly care for her professor who, in an ironic twist, gets kidnapped so much that it could rival some damsels in distress. She is willing to drop everything and throw herself fully into danger to save him. Her selflessness is certainly remarkable and her reward at the end is to become human, which depending on your inputted age will be either a girl or a woman.

Plus, Marina's one of the only girls I've seen knock around a guy when he gets too handsy.

4: Kazooie from Banjo-Kazooie



Kazooie's got a sharp beak and isn't afraid to use it in more ways than one. Even though Banjo's 'sidekick', her use is shown through exactly how many of Banjo's attacks rely fully on Kazooie. In fact, it seems relatively possible that Kazooie could have done most of the quest on her own. But Banjo and her make a better team and balance each other out well.

Does that affect how good of a character she is? Not at all. She can hold her own fine. It's good to have a friend like Banjo too, as Kazooie's sharp tongue doesn't make her many friends. Then again, she doesn't need to be popular to be happy; she just needs a proper adventure and some baddies to beat. Or maybe a witch head to bat around in a friendly game.

3: Elizabeth from Bioshock Infinite



There's no surprise why Elizabeth is here. She is on many top female characters lists, but I think it's worth putting her on it again. Elizabeth is certainly intelligent and, in the beginning of the game, is much more naive than towards the end of the game when she firms up. Through the course of the game she endears hardships and harsh realizations, becoming stronger along the way.

Not to mention her ability to open reality tears; literally tearing reality apart with her hands. This, as well, starts to become more powerful over the game until the point at the end of the game where she can see every reality, or all of the 'doors'. In a way she becomes omnipotent.

...However, I have a small bit of a confession. Personally I like Elizabeth's personality before all of the corruption sinks in; when she is smiles and wonder about her new world. That's the tragedy about her character; there's no going back to that girl she was before when she left the tower. She will always be tainted by what she saw and now sees her world for what it is. The look of someone's dreams shattered.

Elizabeth is both the cage and the bird, flying free and returning trapped again, over and over... On another note, I may be the only person who likes the cage cameo better.

2: Midna from Legend of Zelda


Midna is a perfect example of a side character done right. In a single game the Twilight Princess took storm as one of the first characters, apart from the main three (Link, Zelda, Ganondorf) to really take the stage and make it her own. Midna starts out with her own goals in mind, making an almost one-sided deal to help Link if he helps her, not thinking much of the world of light.

Yet as the story progresses, as she gets closer to Link, she starts to realize her selfish behavior and even reveals how she's been usurped from her throne. Zelda's sacrifice confirms her decision and she rises to stop Zant and Ganondorf by Link's side. Not only does this give Midna fleshed out character development not usually found in a Legend of Zelda game.

Her power alone is obvious early on and only grows with the fused shadow. From a simply sphere of energy that can shatter chains, to killing one of the main antagonists by impaling him with her hair, and finally becoming a larger, more powerful form to break into the barrier surrounding Hyrule Castle. Everything Midna does feels strong while feeling like she could always do more, even when severely injured by Zant midway through the game.

Even though her character was watered down in Hyrule Warriors, to make way for the excessive attention on Lana and a weird focus on shoving Link and Zelda together as a couple, she still pulls out a cool moment when she sucker punches the villain with her hair. Regardless of being a lesser character, Midna still manages to stand out, and that shows something amazing for her.

1: Alice from American Mcgee's Alice and Madness Returns



For years I admired Alice Liddell. She was one of the first female characters who I looked at and could honestly say that she was badass. After losing her parents and sister in a fire, Alice went insane and somehow survived years in a mental hospital before snapping alert inside of Wonderland to take her mind back. Of course there's hiccups along the way, deaths and tears, but Alice still keeps going and pushes herself further, saving herself. Then, after leaving the asylum, must save her mind again from a new threat that may be something there all along.

Alice is strong willed, snarky, and sharp-witted, not to mention especially skilled with a Vorpal Blade. She has a slew of other weapons as well from both games; the Croquet Mallet, the Pepper Grinder, and many more. Normal monsters and baddies don't make her bat an eye, not second guessing herself until stuck in an actual bind, and even then she still manages to push through.

Eventually she rises to claim her Wonderland and becomes at ease with both worlds, for the moment, and finally free of her Survivor's Guilt for being the only one who survived the fire that killed her family. Finally she manages to move on.

Alice is not damaged; she's gone through hell and back but still pulls through with her mind intact enough to know what she needs to do. Whether in the gloomy city of London or the seemingly bright world of Wonderland, she rights herself and continues to fight on. It is quite an impressive feat and while balancing on the edge of insanity at any moment, she continues to survive.

There was no way I couldn't put Alice at the top of my list. She is an impressive heroine who manages to smite the one villain who gave her a run for her money; herself. As of the last appearance of Alice, seeming in the Otherland shorts, Alice is still moving on with her head high and nothing standing in her way.

Thank you for reading! Please click a few ads and stay close by for my 'Top 10 video game Heroines I can't stand'. Title may change. 

Friday, March 18, 2016

Cringeworthy Characters: Dodie from As Told By Ginger

As Told by Ginger was a cartoon airing on Nick that dealt with the life and times of Ginger Foutley, a preteen-teen girl who deals with middle school drama, high school drama, and her home life. I personally liked the show for a while, though I think the animation is pretty rough and I think some of the later seasons make all of the characters basically unlikable. However, there is one that stands out above all, a widely hated character from most people who watch it. Seriously, look at the comment section of any Dodie-centric episode. There is a lot of hate.

Unfortunately it is much deserved hate as well. Dodie Bishop may be a realistic character with her faults, but she's still frustrating and aggressive. I'm going to do a bit different of an approach to this one than before. Instead of reviewing two episodes alone, I'm going to review two of her worst episodes and then list a line of everything else that she's done, because it's simply an awful excuse for a friend. First, let's start with the list of mini things.

In the episode 'Cry Wolf', the main problem of the episode, being Miranda blackmailing Ginger, is brought on by Dodie's gossip about her friend.
In 'Season of Caprice', Dodie becomes overbearing on her friends in an attempt to impress the counselors.
In 'Lunatic Lake', Dodie blames Carl for ruining their trip when it was actually her mother. It's one of the few times that she's called out on her behavior.
In 'Love with a Proper Transfer Student', Dodie becomes jealous and angry at Ginger because of her getting close to her crush in the play, not even aware that Ginger does have a crush on him.
In 'Next Question', Dodie coaxes Ginger into asking her teacher out, leading to an embarrassing moment. (Though Ginger made it much worse for herself.)
In 'Wicked Game', Dodie and Macie attempt to break Ginger and Darren up through dirty means. The only reason I didn't use this episode is because I may review it at another time.
In 'Heat Lightning', Dodie throws a fit when Ginger goes to Courtney for advice.
In 'Fair to Cloudy' Dodie fights with Ginger about bringing Darren with them to the Fair and invites Courtney along to spite her. (It's worth noting that Darren was always the fourth in their group of friends so the jealousy is slightly confused.)
In 'Kiss Today Goodbye' Dodie knows Darren is with another girl and decides not to tell Ginger and instead tells Darren to do so. (Though arguably it was Darren's place to say, she could've at least not waited as long.)

Now we go onto the two episodes to really look at her cringeworthiness; 'Of Lice and Friends' and 'Dodie's Big Break'. These episodes are also good as they take place in what I would consider the two periods, middle school and high school, as most personalities changed a bit once in high school.

'Of Lice and Friends' begins with an assembly where Dodie is chosen to make the morning announcements. The position almost immediately goes to her head when she's noticed by popular girl Courtney. Later she's shown to already get too invested with her position, upset that the announcements aren't that exciting and getting the go-ahead to spice them up. She adds in some gossip along the way, which catches the interest of the kids and gains her fans.

Dodie starts taking more gossip even when Ginger suggests that she stops. It starts to increase right around the time when it is revealed that there is a lice outbreak. Soon Dodie reveals over the intercom that Ginger's mother is going to be the 'lice lady'. I'm not sure why this is so embarrassing, but it is clearly frustrating to Ginger who calls her out. Dodie considers it a hot story and is unapologetic, even becoming upset at Ginger. By the next day the two are no longer speaking.

Ginger complains to Macie that she can't trust Dodie. (Yet later forgives her as usual, spoiler alert.) Courtney is revealed to have lice. The next day, I guess, Dodie asks the janitor about notes and talks about how important it is that she has something good to say, because everyone 'hangs on her word'. Peeking around in the office she manages to find the lice report and sees it as a way to make herself more popular. So during the morning announcements she begins listing students with lice.

Spurred on by Courtney, Ginger rushes to the office and unplugs Dodie, stopping her from saying Courtney's name but not stopping her from humiliating the other kids. They get in a brief fight and Ginger storms out. Later Lois, Ginger's mother tells Ginger to make up with Dodie. On the phone they both apologize for their behavior and the episode ends.

Let's talk about how awful the moral at the end is; Ginger apologizes with Dodie about what happened. Ginger shouldn't apologize because nothing she did was out of line, when Dodie recieved no comeuppance for her selfish, cruel, and even negligent behavior. She even is confirmed to keep doing the announcements from her own words. There is absolutely no reason that Dodie shouldn't give a full and honest apology instead of a 'me too' one.

So as you see so far, Dodie is a popular obsessed girl whose willing to stab anyone in the back if she thinks it'll make her popular. She's also diluted; thinking that she'll get popular for rattling out gossip. As far as I'm concerned she left some of the popular girls impressed, but I never saw them inviting her to patrol the school with them. It's to the point that she walks on Ginger and Macie, but then neither girl ever dreams of cutting ties.

Now Dodie's Big Break.

It begins with Ginger looking and feeling awful when coming back to school. Apparently she's already back to school after what was a clearly rough surgery. Dodie appears in a mascot outfit and reveals she's, surprise, the school mascot. The next day Ginger and Macie watch Dodie's display with the pep squad, even though she's in pain and bitter about her recent failed relationship.

Dodie dances too close to the cheerleaders' pyramid routine and they fall on her. The next day Ginger and Macie are worried as they haven't heard from her, mind you that they are her best friends, and find out that she is now both wheelchair bound and a member of the cheerleading squad. At this point Dodie start to be constantly cared for by the cheerleaders and continues ignoring Dodie and Macie. They're even sent away by the cheerleaders when they try to approach.

Finally they confront her at her house only to spot her faking her injuries. Ginger calls out Dodie on her actions and Dodie challenges her, saying that nobody will believe her. As expected, Dodie keeps faking her injuries, and any attempt to have her trip herself up fails. Finally they trap her in the bathroom and knock her out of the wheelchair. Dodie cries and throws a big tantrum, then basically brags about being a mascot, and eventually Ginger comforts Dodie, regardless of her previous behavior.

The episode continues to drag along as the coach refuses to keep her as the mascot and Dodie cries again, which means we're supposed to feel sorry for her. Ginger even insists that Dodie should be forgiven and confronts the coach, cornering her until Dodie gets an audition, which she botches. Regardless the coach gives her the mascot job back and promises that she can try out the next year.

Both of these episodes show the same thing; Dodie being selfish, not caring about her friends, obsessed with herself, and regardless of what she does always is forgiven by the end. All this episode says is that no matter what is done to you, if you're a good friend you're forced to forgive them. Again Dodie gets no comeuppance at all under the accusation of the coach's bias.

Regardless if the coach is biased or not, what Dodie did was basically blackmail. They try to act like she didn't realize they let her join the cheerleaders because she is injured, but if that was the case why would she continue the act with no intention to stop? Not to mention that her behavior towards her friends it both negligent and aggressive, and any smart person would drop the friendship.

What's even worse is that this is what all Dodie-centric episodes tend to be. Whenever she does anything wrong she's immediately forgiven. One big example is when she and Macie try to break Ginger and Darren up. I wasn't planning on mentioning it, but it's worth bringing up. What they did was so manipulative and backstabbing that Ginger should've no longer been their friend, but instead the episode ended on a cliffhanger and by the next episode they were friends again.

What really happened? Well, they knew that there would have to be emotions present, so they just pretended it never happened. Apparently it's brought up later in a throw away line, but it doesn't matter. Dodie repeatedly does spiteful and aggressive things to two girls she's known since elementary school, and she never really faces consequences for it. What a witch... Or a bitch.

Dodie: A.K.A. Podie Dipshot
Occupation: Leeching off her friends and clawing for popularity.
Hobbies: Back stabbing, being bitter, and treading on her friends.
Lives in her own fantasy world, which is completely focused on herself.
Current state: Closed for business.